Monday, September 15, 2008

Just putting it out there...

Would anyone be interested in rolling d6 to determine starting level? I mean individually.

I'm inspired by old squaresoft RPGs that would often feature more experienced characters fighting alongside lower level ones.

Of course, those same video games were made on the assumption of one player controlling all characters and were more easily balanced than today's D&D.

I think that if we did it, higher level characters would have responsibilities to the lower level ones, but I'm not quite certain of what those responsibilities would be.

Thoughts?

9 comments:

Robin L said...
This comment has been removed by the author.
Robin L said...

I think that this is an awesome idea. It would make it more realistic and is just neato in general.

One of the things I'm looking forward to is being babes in the woods as far as exploration and not knowing what kind of monsters lie in wait in the woods. I enjoy getting smashed and trying to run the fuck away from something really powerful as much as I do kicking somethings ass

Mike W. said...

I would not object at all. Sounds like fun.

My only concern is that you effectively raise the average level from 1 to about 3, which would spoil some of the fun of leveling up, especially if you can already only can gain such a few amount of levels to begin with.

Falls Down Stairs Without Missing A Step said...

how about rolling for extra feats and those with fewer get something else, like skill points or hp?

simplify it, and make a d10 list of bonuses and everyone gets 1 or 2 rolls to see what they get.

you could even make it a coded list, so that you roll for titles such as "the Strong" (get 2 str) or "the Well Read" (+2 to any 2 knowledge skills)

Lord Obsidian said...

What if you could 'take 1' on the check?

Another alternative is to provide a higher level guide NPC. In a few ways, this is the superior option because he or she could serve as a mouthpiece for whatever I'd need to say.

On the other hand, adding an NPC like this would take a little shine off the PCs because he would be, for a while, more powerful than average. There's also the logistical difficulty of adding another party member...

Lord Obsidian said...

Dan's got some good suggestions. What would ya'll think if I did that and forced some kind of backstory element on you?

EXAMPLE: Scribe: You gain skill focus: Knowledge (geography), Knowledge (History), and Knowledge (nobility and Royalty as bonus feats. You receive 100 gp worth in paper and inks, which may be used to scribe spells.

You are apprenticed to Maester Belmont, a hawkish but intelligent man who serves as healer, tutor, and librarian to the Local Baron and his subjects.

I think if I were to do this, I'd let people swap. The primary goal would be to give a roleplaying 'hook' to hang your character on, rather than random bonuses.

Lord Obsidian said...

Is anybody else curious about that deleted comment?

Robin L said...

I'm gonna say I would hate if we got a stronger NPC guide or something. Not sure why but the idea just doesn't sit well for me.

The other ideas are okay though. I'm pretty loose with what I'm going to make though and probably will just kinda make up a char on the fly, maybe off of a background hook or whatever

Lord Obsidian said...

I think I'll gin up something to the effect of a wheel of fortune, then.

I don't much like the idea of a guide NPC myself, so I'll discard the idea.

Not sure what we'll do for the random level rolling. I just really like the idea of one character in the party being a "big brother" figure.

If we could do that without leveling up somebody, it would perfect. Any ideas?